Posts Tagged ‘Gamification’

A new home for my blogging and a status update….

Sunday, February 24, 2013 @ 08:02 PM
Phil Wride

So December was the last post I made on here and with it came the news that my situation had changed and that I was having various conversations about my next step. Well, we are now two months down the line and there has been lots happening in that time. From a blogging and community management perspective I’m not officially back at the coal face but I am still advising and strategising for various people.

On the blog side, new content about online communities, social media marketing and gamification can be found over at Cheesecake Digital. The Pwride.co.uk site will continue to act as a resource on community management and a mini portfolio site however there won’t be that much new content posted here. I do however still welcome contact and questions about online communities and community management so feel free to drop me a line.

What else has been happening? Well, last week I was invited to give a presentation about online communities and social media at a workshop hosted by Intellect UK and that seemed to go down reasonably well. A big hello to anyone reading this that attended last week!

I’ve also written a reasonably short community management guide entitled “A Beginner’s Guide To Community Management” which you can register for and download on the Cheesecake Digital site.

Communities – How Intelligent Is Your Community?

Wednesday, May 2, 2012 @ 09:05 AM
Phil Wride

On Monday evening I attended an event (GSummitX / #gsummitx) in London centred around Gamification. While the discussions were interesting and we undertook some useful group tasks it wasn’t these things that struck me, it was the content of the initial presentation from Gabe Zichermann that did.

He referenced some of the factors regarded as being relevant when looking at adoption of game mechanics and how young people differ from the previous generation. One reference he made was to fluid intelligence, or the ability to quickly reason, problem solve and multi-task. He used an example of a 12 year old being thrown in to a commercial flight simulator and being tasked with landing a plane. The outcome; the 12 year old successfully landed the plane without any prior training or knowledge. This was put down to a high level of fluid intelligence and may have been improved by spending time playing videogames.

So what’s this got to do with Communities? Well, I refer back to the title of the post. If the youth of today are demonstrating a greater level of fluid intelligence rather than crystallised intelligence do we as Community Managers need to adapt the way we create content, the regularity of that content, how we drive and involve ourselves in discussions and how we develop a strategy for our communities? If one of the traits of a youth rich in fluid intelligence is their inability to focus on the mundane or ’slow’ things like real life do we need to ensure our communities are rife with activity or things to do to keep them occupied and engaged? I appreciate this isn’t always easy but as we see another generational shift and with it the assessments of what is “normal” we need to be aware of those changes in order to stay at least with the game if we can’t stay ahead of it.

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Communities – #digitaltrends12 To Keep An Eye On

Wednesday, February 1, 2012 @ 10:02 AM
Phil Wride

Yesterday morning I attended a #digitaltrends12 breakfast briefing hosted by the Hotwire group, one of the UK’s leading PR / Digital agencies. With a combination of speakers from Hotwire, the Financial Times and eBay it looked at what some of the major digital trends for this year will be.

So how does this relate to online communities? Well, four of the topics covered I think have relevance and three of them I’ve already written about here on the blog.

  • Forums
  • Tablets
  • Gamification
  • Interest Graph

Forums aren’t dead and this point was covered off by eBay who mentioned their forums / boards continue to grow in size and number of contributions. Tablets (and mobile) are now one of the main ways to access Social Networks and it’s important to ensure your community is mobile and tablet friendly. Gamification, a hot topic at the moment but something that many communities already have built in without even realising it.

That leaves the Interest Graph. With Facebook adding more verbs and the ability to read what your friends are reading, listen to what music they are playing and various other bits and pieces focusing on the Interest Graph dimension could pay dividends for online communities. When someone registers for your community and they don’t yet have any existing relationships with other members why not look at suggesting associations or members with similar interests? Having a field on the registration form or in the edit profile area for personal interests could open up a whole new avenue for community building; bringing people together in to smaller related groups, proposing mutual relationships, easing new members in to your environment.

The other question to ask; will users start to expect this from your community if it becomes the norm on the big social networks like Facebook. If so, wouldn’t it be better to start looking at it now rather than later?

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Communities – Gamification in B2B, Is It Worth It?

Thursday, January 12, 2012 @ 06:01 PM
Phil Wride

I’m starting to notice a major difference between B2B and B2C communities and when asked the other day to sit down and think about Gamification elements for a B2B community I spent a lot of time staring in to space. The biggest hurdle for me to overcome was the one that goes “is it worth it?”. Gamification for me is about enhancing the experience of users, setting challenges to encourage participation, risk and reward along with gaining the ability to brag about how much better you are.

But what about B2B? If your community only connects on a [user - brand] level and not [user-user] because it’s all business focused then some elements of Gamification become null and void. Bragging rights don’t really work but leaderboard might, ranks and levels for contributions aren’t as fulfilling if users aren’t going to engage with each other, rewards have to be geared towards B2B like discounts on account renewals and overall it becomes a shadow of a former glory.

Don’t get me wrong it can still work, and I’ll be working to try and prove that but when compared with some of the cool stuff you can do in B2C communities, it just isn’t quite the same, at least from where I’m sitting. If anyone has had success with Gamification in a B2B environment then I’m all ears but from this side of the table, I’m not sure the effort involved would generate enough of a return for the business.

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Communities – Gamification And You

Wednesday, May 25, 2011 @ 02:05 PM
Phil Wride

There’s been a lot of talk recently about Gamification being the new kid on the block for Social Media and I’m off to a presentation tomorrow evening at the monthly #DigitalSurrey event specifically about the subject. Rich Millington wrote a post about it on his blog and how he thinks it should be avoided in favour of reputation systems for communities off the back of Dan Marotta giving his thoughts. Now it’s time for me to give my take.

Firstly I need to provide the view from the point I’m standing; as someone who has been in the videogame industry for 10 years Gamification is pretty much a part of the scenery. The biggest entertainment industry in the world has been built off the back of it and claiming it’s the holy grail for Social Media makes my skin crawl.

When it comes to Communities though I’m a little mixed. Reputation can be an important element and one of the reasons why users continue to frequent your community and it’s reputation that can aid in identifying Power Users and Key Influencers but there’s definitely a place for Game Mechanics. Level systems, points, rewards and triggers are pretty much starting to become the norm with more and more people picking up a videogame and playing. Loyalty programs for Credit Cards and Store Cards have been around for donkeys years and these all use a basic level of Game Mechanics (I’ll show you what you can get if you do X).

The most important thing to remember though when considering introducing Game Mechanics into an online community though is relevance to both the audience and you as a CM. What data can you draw from it and how will this influence how you manage the community? From a user point of view, what’s the benefit to them of spending the time and effort of taking the deep dive into any system that involves Game Mechanics? How do you reward them whilst ensuring the curve isn’t too steep and that satisfaction can be achieved whilst jumping through hoops?